Concluding Thoughts

And then far, Drapery isn't proving to be that groundbreaking. With AMD'south API enabled, we only get another 5% performance out of Battleground 4 using a Radeon R9 290X and an Intel or AMD processor. We establish the same result in Thief using Intel's CPUs merely AMD's benefited with upward to 67% more operation by using Curtain at 2560x1600, though this is largely considering AMD processors perform poorly in Thief to brainstorm with.

That didn't change much with the R9 280X: Intel setups were virtually 5% faster when using Mantle in Battlefield iv and Thief at 1920x1200 while the FX-8350 and A8-7600 were around 5% and 13% faster in BF4 with a 40% increase in Thief. Scaling down, Mantle was really detrimental to Battlefield's performance when we ran it on both Intel and AMD rigs using an R7 260X, a GPU tier that could probably utilise a boost in frame rate.

Looking at things realistically if you own an AMD CPU for gaming you are unlikely to be using an FX-8350 with the R9 290X. You lot are more likely to pair information technology with an R9 280X, yet the FX-8350 can keep up with the R9 280X in nearly games. Meanwhile, Mantle offered little assist to upkeep setups such as the A8-7600 and R7 260X, where you'd really appreciate a heave. Peradventure this will modify equally future updates bring farther optimizations.

In a mode, Mantle proved some things we already knew: AMD'southward Bulldozer and Piledriver CPUs are inferior for gaming and DirectX eleven API processors such every bit the Intel Cadre range can button graphics cards such as the R9 290X to the limits in modernistic games such as BF4. Core i3 through i7 owners tin can hope to see a 5% heave (a few fps) with Drapery simply that'southward not enough to recommend it over the more mature DirectX eleven API for now.